Erica Synths Pērkons HD‑01 · free owner's guide

Pērkons HD‑01 Guide

A free, plain language guide to the Erica Synths Pērkons HD‑01 drum synthesizer: sound design, the sequencer, audio routing and pedals, modulation, saving kits and patterns, banks, sync and MIDI. Built from the 1.3 manual, Erica Synths support, the Sound On Sound review and owner reports.

Tab 1 of 10

Start here

What the Pērkons is, a map of the panel, your first beat in five minutes, and the button moves you will use every day.

The machine

What the Pērkons HD‑01 is

The Pērkons HD‑01 is a four voice drum synthesizer made by Erica Synths in Latvia. Each voice starts with a digital sound engine and then runs through a real analog filter and overdrive. Every voice has its own row on the step sequencer, so you can program all four at the same time instead of one track after another.

4 voices

Each with 3 sound engines, 3 modes per engine, a filter with HP, BP and LP, and analog drive.

4 sequencer tracks

16 steps each, with ratchets, odds, probability, step locks, swing, groove and their own speed.

Built in effects

A BBD style delay with its own LFO, and a master compressor that glues the kit together.

Big memory

64 banks on the SD card, each with 64 kits and 64 patterns.

Find your way around

Panel map

The manual splits the panel into five areas. Once you know what lives where, every instruction in this guide is easy to follow.

A simplified map, not drawn to scale. The tap keys are the four larger square buttons at the right end of the sequencer rows, one per voice. The manual also calls them cherry keys or voice trigger keys.

Hands on

Your first beat in five minutes

  1. Power and volume. Use the 12 volt adapter that came with the unit and flip the power switch. Turn the master VOLUME down before you put on headphones or start your monitors.
  2. Pick a sound. Press KIT. One LED is brighter than the rest: that is the kit loaded right now. Dim LEDs are other saved kits, and dark ones are empty. Press a dim step to load that kit (it becomes the bright one), then press KIT again to leave the menu.
  3. Start from a clean pattern. Hold CLEAR and press each tap key to empty all four rows. This clears only the pattern you are working on right now, the steps playing the current sounds. Your saved patterns and kits are not touched, and the kit you just picked stays loaded.
  4. Press PLAY/STOP. The sequencer runs even with nothing programmed.
  5. Kick on row 1: press steps 1, 5, 9 and 13. Snare or clap on row 3: steps 5 and 13. Hats on row 4: steps 3, 7, 11 and 15. Row 2 is free for percussion.
  6. Shape it while it plays. Turn DECAY, CUTOFF and DRIVE on each voice. Press a tap key to hear a voice on its own.
  7. Set the tempo with the large TEMPO knob. Hold SHIFT while you turn it to see the BPM on the step LEDs (see the Sequencer tab).
  8. Save it. Save the kit, load that kit, then save the pattern into the same slot number. The Kits, patterns, banks tab walks through it.
Quick reference

Moves you will use every day

To do thisPress this
Hear one voiceIts tap key
Mute or unmute a voiceHold SHIFT and press its tap key
Clear a voice's rowHold CLEAR and press its tap key
Clear only recorded knob movesHold SHIFT and CLEAR, then press the tap key
Change one step only (step lock)Hold the step and turn a knob or flip a switch
Record knob movesPress REC to latch it, or hold REC while you turn
Play a beat in liveHold REC and play the tap keys
Move one knob on all four voicesHold SHIFT and turn it
Show the tempoHold SHIFT and turn TEMPO
Quick save the current patternHold PATTERN and press REC
Switch pattern right awayIn the PATTERN menu, hold SHIFT and press the pattern
Play what the knobs sayHold CLEAR and press KIT (manual override)
Open the bank menuHold PATTERN and press KIT
Open the settings menuHold SHIFT and press MOD

Don't have one yet? See the Pērkons HD‑01 on Amazon. As an Amazon Associate I earn from qualifying purchases. Disclosure

Where to next

What each tab covers

Sound design

Every voice control and all twelve sound engines, with starting points for kicks, snares, hats and drones.

Sequencer

Programming beats, ratchets, odds, probability, step locks, swing, fills, tempo and chaining.

Audio routing

Every jack, recording into a DAW, separate outputs and using effects pedals.

Modulation

The LFO and the MOD menu, with a clickable practice grid.

Kits, patterns, banks

Saving so sounds come back right, banks, kit packs and editing.

Sync and MIDI

The settings menu map, clock sync, MIDI notes and CCs, your own samples and firmware updates.

Tab 2 of 10

Sound design

What every voice control does, the twelve sound engines, and starting points for classic drum sounds.

Same on all four voices

The eleven voice controls

Every voice has the same eight knobs and three switches. What changes from voice to voice is the set of sound engines behind them. All eleven are stored in a kit, and all of them can be controlled over MIDI.

ALGO switch

Picks one of the voice's three sound engines.

MODE switch

Picks one of three variations inside that engine.

VCF switch

The analog filter type: HP (high pass), BP (band pass) or LP (low pass).

TUNE

The pitch of the voice.

DECAY

How long each hit lasts. All the way up, the voice turns into a drone and keeps sounding even with the sequencer stopped.

PARAM 1 and PARAM 2

Two controls whose job depends on the engine. The tables below list them.

CUTOFF

Filter frequency. In LP the filter is fully open with the knob all the way up; in HP it is fully open all the way down. Each filter type responds a little differently.

DRIVE

A blend into the analog overdrive. Fully down it is bypassed; fully up the whole signal goes through it at maximum drive.

FX SEND and LEVEL

FX SEND feeds the delay, or a pedal on that voice's SEND jack. LEVEL is the voice's volume in the master mix. The LED above each voice shows its output.

3 engines × 3 modes per voice

The sound engines

Choose the engine with ALGO and the variation with MODE. PARAM 1 and PARAM 2 then do what the table says. Firmware 1.3 is shown.

Voice 1ALGO 1ALGO 2ALGO 3
EngineFold drum 1Wavetable drumSimple drum
MODE 1 to 3No transient, noise transient, pulse transientWavetables 1, 2, 3Waveforms 1, 2, 3
PARAM 1Fold amountSurf (moves through the wavetable)Pitch envelope decay
PARAM 2Pitch envelope amountPitch envelope amountPitch envelope amount
Voice 2ALGO 1ALGO 2ALGO 3
EngineFold drum 2Wavetable drumComplex drum
MODE 1 to 3No transient, noise transient, pulse transientWavetables 1, 2, 3Waveforms 1, 2, 3
PARAM 1Fold amountSurfModulating oscillator frequency
PARAM 2Pitch envelope amountPitch envelope amountPitch envelope amount
Voice 3ALGO 1ALGO 2ALGO 3
EngineResonant drumsSlapKarplus and chord
MODE 1 to 3Resonant snare, resonant bass drum, noise and tone drumModes 1, 2, 3Karplus 1, Karplus 2, chord mode
PARAM 1Noise toneReverbEdge (Karplus) or waveform morph (chord)
PARAM 2Noise decayCrunchTwang (Karplus) or chord type (chord)
Voice 4ALGO 1ALGO 2ALGO 3
EngineNoise hatNoise and toneAcoustic hats (samples)
MODE 1 to 3White noise, metallic noise, pulse stack noiseDigital noise, mode 2, mode 3Closed hat, open hat, ride
PARAM 1Envelope amountEnvelope amount (timbre in digital noise)Sample rate
PARAM 2AttackNoise and tone mix (attack in digital noise)Attack, or sample start when that setting is on

Voice 4, ALGO 3 is the only place your own samples can go. See the Sync and MIDI tab for the file format.

Starting points

Recipes for classic sounds

Every kit is different, so treat these as places to begin and then trust your ears.

Deep kick

Voice 1, ALGO 3 (simple drum), VCF on LP with CUTOFF high. Raise PARAM 2 for the pitch drop that gives the thump, set DECAY to taste, and add a little DRIVE for weight.

Punchy snare

Voice 3, ALGO 1, MODE 1 (resonant snare). PARAM 1 shapes the tone of the noise and PARAM 2 how long it rings. Try BP on the filter to thin it out.

Closed and open hats

Voice 4, ALGO 3: MODE 1 is closed, MODE 2 open. For both on one row, keep it closed and step lock a longer DECAY on the steps that should open.

Metallic percussion

Voice 2, ALGO 3 (complex drum). Raise PARAM 1 for clangy, bell like tones and use BP on the filter.

Chords and drones

Voice 3, ALGO 3, MODE 3 (chord mode). PARAM 2 picks the chord. Turn DECAY all the way up and it becomes a drone that plays until you bring DECAY down.

Grit and crunch

DRIVE works on every voice. Combine it with HP on the filter for thin, crunchy hats, or with LP for fat, warm toms.

Buildups

Hold SHIFT and turn a knob, such as CUTOFF, to move it on all four voices at once. Let go of SHIFT and every voice snaps back to its own setting.

Movement

Point the LFO at a knob for sounds that change over time. The Modulation tab shows how.

Tab 3 of 10

Sequencer

Programming beats, per step tricks, track timing, live performance moves, tempo and chaining patterns into longer songs.

Getting hits in

Entering beats

Step buttons

Each of the four rows is one voice. Press a step to add a hit, press it again to remove it. All four rows are live at once.

Accents

Turn ACCENT on in the settings menu (row 2, step 3). Then press a step once for a normal hit and again for an accented one. Accented steps light brighter.

Tap recording

While it plays, hold REC and play the tap keys. Your hits snap to the nearest sixteenth step.

Drum pads

Plug pads into the TRIGGER IN jacks and play. Set the sensitivity first in the settings menu (row 1, step 14). Recording is quantized to the 16 step grid, so fast rolls will not record exactly as played.

Recording knob moves

Press REC to latch recording, or hold it while you turn. Moves follow the 16 step grid. Settings row 2, step 4 chooses smooth glides or stepped changes.

Copy and paste a step

Hold a step and press REC to copy it. Hold the target step and press SHIFT to paste its step locks. This works inside one voice's row only.

Hold a step

Ratchets, odds and probability

These four live on the second job of the PATTERN, KIT, SYNC and MOD buttons, printed below them as RATCHET, ODDS1, ODDS2 and PROB.

Hold the step+hold RATCHET, ODDS1, ODDS2 or PROB+press tap key 1, 2, 3 or 4→release
ButtonTap key 1Tap key 2Tap key 3Tap key 4What it does
RATCHET×2×3×4×5Repeats the hit inside the step, for rolls and stutters
ODDS11/21/31/41/8Plays on a fixed cycle: 1/4 plays once every four passes
ODDS22/33/44/57/8Plays most passes: 3/4 plays three passes out of four
PROB10%25%50%90%A random chance each time the step comes around

Odds or probability?

Odds repeat the same way every time, perfect for a variation at the end of every fourth bar. Probability is a dice roll, so the groove never repeats exactly.

One per step

Pick one

A step can have one odds or probability setting at a time, not both.

Check a step

Hold a step and press RATCHET, ODDS1, ODDS2 or PROB to see what is set on it.

Inverse odds

With INVERT ODDS on (settings row 2, step 9), ODDS1 plays on the last pass of its cycle instead of the first. A 1/4 step then lands on bar four, right before the loop starts again.

Per step sound changes

Step locks

Hold a step and turn any knob or flip any switch of that voice. When you let go, that setting is stored for that one step. A classic use is a hat row where a few steps get a longer DECAY so they sound open.

Hold step 7 on row 4→turn DECAY up→release→step 7 plays an open hat

Step locks work on the voice controls only, not the master section. Since firmware 1.3 a TUNE lock holds for the whole note, until the next hit, so a long note keeps its locked pitch. Hold SHIFT and CLEAR and press a tap key to remove a voice's locks and recorded moves while keeping its steps.

Hold SHIFT

Track speed, groove and direction

With SHIFT held, the sixteen steps of each row become settings for that voice. Every voice can run at its own speed and in its own direction, which is where polyrhythms come from.

DIVIDE (steps 1 to 4)

Slows that voice down against the master tempo, for example half speed, or 4/3 for a triplet feel. The ratios are printed on the panel above the steps.

MULTIPLY (steps 5 to 8)

Speeds that voice up, for example ×2 or ×4, for fast hats over a slower kick.

GROOVE (steps 9 to 12)

Four patterns of small volume changes (A, B, C or random) that make a row feel played by a person.

PLAY MODE (steps 13 to 16)

Forward (the default), backward, ping pong or random order.

SHUFFLE

Hold SHUFFLE. Each row shows its swing amount, from step 1 (none) to step 16 (maximum). Press a step to set it per voice.

RESET

Restarts every row from step 1. Press it after changing speeds so the rows line up again.

Playing it live

Performance moves

Fills

Hold SHIFT and SHUFFLE. Each row shows its fill speed (×1 by default, change it per row). Keep holding and press tap keys to play fills; let go to stop.

Mutes

Hold SHIFT and press a tap key. Turn on TRIG MUTE (settings row 2, step 6) to mute with one hand, no SHIFT needed.

Mute the sound too

Normally a mute only stops new hits, so long sounds and drones ring out. MUTE SOUND (settings row 2, step 11) silences the voice completely.

Control all

Hold SHIFT and turn any voice knob to move it on all four voices at once. Release SHIFT and they snap back.

Track rotate

With TRACK ROTATE on (settings row 2, step 12), hold SHIFT and RESET and press a tap key to shift that voice's whole row one step forward, locks and all.

Manual override

Hold CLEAR and press KIT to drop the kit and play exactly what the panel knobs say.

Tempo

Reading and setting the tempo

Hold SHIFT and turn the TEMPO knob, and the top three sequencer rows show the BPM: each light on row 1 is 100, on row 2 is 10, on row 3 is 1. The example reads 128 BPM.

Exact BPM

Keep holding SHIFT and press steps to add or remove hundreds, tens and ones. A typed in tempo overrides the knob, and can go beyond its range of 20 to 420 BPM.

Tap tempo and nudge

Hold SHIFT and RESET. Tap key 1 restarts the clock, tap key 2 is tap tempo (tap it a few times in time), tap keys 3 and 4 nudge the tempo forward and back like a turntable.

Longer songs

Chaining patterns

  1. Set a master pattern length first: hold SHIFT and LAST, then press a step from 1 (row 1, step 1) to 64 (row 4, step 16). Chains need this to play back correctly.
  2. Open the PATTERN menu and press several saved patterns that sit next to each other, for example 17, 18 and 19.
  3. They play in order and loop as one long pattern. With KIT LINK on, each brings its own kit.

A newly chosen pattern starts when the current one reaches its end. Hold SHIFT while you press it to switch at once.

Tab 4 of 10

Audio routing

How sound flows through the jacks, and every way to wire the Pērkons into your DAW.

The short answer

Erica Synths support confirms that a cable in a voice OUTPUT jack pulls that voice out of the master section completely. It no longer reaches the BBD delay, the compressor, the master OUTPUT or the PHONES, and that voice's LEVEL and FX SEND knobs stop doing anything. The individual outs are meant for a mixer or interface, where you set level and effects yourself.

So if all four voice outs go to your DAW, you get four clean drum tracks and have to rebuild the delay and compression in the DAW. Option G below shows several ways to get both.

The whole machine

Block diagram

One voice is drawn in detail; all four are wired the same way. Red circles are the jacks on the back panel. A dashed wire is a normalled connection: it is live only while nothing is plugged into the jack. Plugging in breaks it and sends the signal out the jack instead.

always connected normalled (broken by a plug) external cable back panel jack

The order of the master stages follows the manual and the Sound On Sound review. Exactly where the MASTER SEND knob sits, and whether the voice FX SEND taps before or after LEVEL, is not published. Those parts are drawn as best understood.

What each jack does

The rules

Confirmed

Voice OUTPUT

Plugging in removes the voice from the master mix, BBD, compressor, OUTPUT and PHONES. LEVEL and FX SEND knobs go dead for that voice. You still hear the filter and drive.

Confirmed

Voice SEND and RETURN

Normalled to the BBD. With nothing plugged in, each FX SEND knob feeds the built in delay. Patch a pedal in and it replaces the BBD for that voice only.

Confirmed

Master SEND and RETURN

A loop around the BBD. Patching it replaces the BBD for the whole machine. Whatever comes back through RETURN still goes through the compressor.

Confirmed

OUTPUT and PHONES

Both carry the full compressed master mix. PHONES follows the master VOLUME knob. The compressor is only heard here.

Confirmed

Everything is mono

All jacks are quarter inch TS, line level, mono. Stereo width and panning have to happen in your DAW or mixer.

Confirmed

TRIGGER IN is not audio

The four TRIGGER IN jacks take trigger pulses from pads or sequencers to fire the voices. They do not accept audio.

Owner reports

Voice SEND and the dry sound

Owners disagree on whether a cable in a voice SEND (with nothing in RETURN) also removes the dry voice from the mix. Run test 2 below to find out on your unit.

Owner reports

Automation on individual outs

Because LEVEL is skipped, level locks and LFO moves aimed at LVL or FX will not reach a voice on its own output. This follows from the support answer.

Patch combinations

Every way to wire it

A

Master out only

Confirmed
Voices 1 to 4→LEVEL + FX SEND→BBD→COMPRESSOR→OUTPUT→DAW · 1 mono track
You getThe full Pērkons sound: delay, compressor, all knobs and automation working.
You loseNo separate drum tracks. Balance is printed into one track.
B

All four individual outs

Confirmed
Voice 1→VCF + DRIVE→OUT 1→DAW track 1
Voices 2, 3, 4→same→OUT 2, 3, 4→DAW tracks 2 to 4
Master OUTPUT, BBD, compressor: silent
You getFour clean, separate drum tracks for mixing, panning and sidechaining.
You loseBBD, compressor, voice LEVEL and FX SEND knobs, and LVL or FX automation. Set levels and effects in the DAW.
C

Hybrid: some voices out, the rest through the master

Confirmed
Voice 1 (kick)→OUT 1→DAW · kick track
Voices 2 to 4 (their OUT jacks left empty)→BBD + COMPRESSOR→MASTER OUTPUT→DAW · FX bus track

Cabling: two cables. One from the voice 1 OUTPUT jack to interface input 1. One from the master OUTPUT jack (far left of the back panel, beside PHONES) to interface input 2. Leave the OUTPUT jacks of voices 2, 3 and 4 empty. Any voice without a cable in its own OUTPUT stays in the master mix and comes out of the master OUTPUT with the delay and compression. Pull out more voices the same way: each extra cable gives you one more dry track and removes that voice from the master.

You getA clean kick (or any voice) for sidechain and EQ, while the other voices keep the delay and the compressor.
You loseThe pulled voice does not hit the compressor, so the pumping between kick and the rest is gone unless you rebuild it in the DAW.
D

A pedal on one voice

Confirmed
Voice 2→FX SEND knob→SEND 2→Pedal→RETURN 2→MIX BUS→COMPRESSOR→OUTPUT
You getA different effect per voice (reverb on snare, distortion on hats) and it all still hits the compressor.
You loseThat voice no longer feeds the BBD. Set the wet and dry mix on the pedal. Cabling is under Using a pedal below.
E

Your DAW as a per voice effect

Should work, test it
Voice→SEND→Interface in · plugin · interface out→RETURN→COMPRESSOR→OUTPUT
You getPlugin reverbs or delays inside the Pērkons mix, compressed together. You can record the interface input as that voice's track too.
You loseA little latency on that voice. Keep the plugin 100% wet if the dry voice still reaches the mix (see test 2).
F

Replace the BBD for everything

Confirmed
All voice FX SENDs→MASTER SEND knob→MASTER SEND→Reverb, delay or DAW→MASTER RETURN→COMPRESSOR→OUTPUT
You getA big external reverb or delay as the machine's main effect, with each voice's FX SEND knob setting how much it gets.
You loseThe built in BBD while the loop is patched. Cabling is under Using a pedal below.
G

Separate tracks and the master FX

Workarounds

G1 · Record in passes. Sync your DAW to the Pērkons with MIDI clock, record the master OUTPUT, mute all but one voice, and repeat for each voice. Every track keeps its own delay and compression. The compressor reacts to one voice at a time, so it will not glue them the way it does live.

Pass 1: voice 1 solo→OUTPUT→track 1·pass 2·pass 3·pass 4

G2 · Use the sends as copies. Patch each voice SEND to a DAW input with FX SEND turned up, and record the master OUTPUT as well. If test 2 shows the dry voice stays in the mix, you get four voice tracks plus the compressed master. The BBD gets nothing from those voices.

SEND 1 to 4→4 DAW tracks+OUTPUT→master track

G3 · Half inserted plugs. Owners report that pushing a plug into a voice OUTPUT only partway picks up the signal without breaking the master feed. It is unofficial, can be noisy, and a cable bump changes it. Fine for a jam, not something to rely on.

G4 · Record the MIDI. MIDI OUT sends the trigger notes. Record them in your DAW and you can play the pattern back into the Pērkons later and record it again any way you like.

H

External audio in

Should work, test it
Synth or loop (line level)→MASTER RETURN→COMPRESSOR→OUTPUT
Synth or loop (line level)→a voice RETURN→MIX BUS→COMPRESSOR→OUTPUT
You getA bass line or loop squashed through the same compressor as the drums. The RETURN jacks are the only audio inputs.
You loseUsing MASTER RETURN disables the BBD. Using a voice RETURN takes that voice off the BBD. Start with low volume.
Effects pedals

Using a pedal

A pedal always goes in a loop made of two mono quarter inch cables: out of the Pērkons, through the pedal, back into the Pērkons. There are two places to put that loop. The only difference is which pair of jacks you use.

your patch cablesjack on the Pērkonsother voices, unchanged
Loop 1

Pedal on one voice

Cable A: that voice's SEND jack to the pedal INPUT.
Cable B: the pedal OUTPUT to the same voice's RETURN jack.

Turn up that voice's FX SEND knob to feed the pedal. Only that voice is affected. Good for fuzz on the kick, reverb on the snare, chorus or flanger on the hats.

Loop 2

Pedal on the whole machine

Cable A: MASTER SEND jack to the pedal INPUT.
Cable B: the pedal OUTPUT to the MASTER RETURN jack.

Each voice's FX SEND knob sets how much of it goes in, like the aux sends on a mixer. MASTER SEND sets the total. The Pērkons has no reverb, so a reverb pedal here is the biggest upgrade.

Footswitch

What pressing the pedal does

Once both cables are in, the loop is always connected. The footswitch only turns the effect on or off.

On: you hear the effect. Off: the sound passes through the pedal unchanged and comes back clean.

Check it

Is the dry voice still there?

In loop 1, set the pedal fully wet and listen for the plain voice 2. Owners report different results (test 2 below). If the dry sound disappears, use the pedal's mix knob to blend some back in.

Tips before you plug in

  • Mono only. All Pērkons jacks are mono. With a stereo pedal, use its mono or left input and output.
  • Start low. Pedals are made for guitar level and the Pērkons may send a hotter signal. Start with FX SEND low and raise it slowly. If it turns crunchy when you don't want it to, lower the send or the pedal's input.
  • Let the sequencer play the pedal. FX is MOD destination 7. Point an LFO at FX on a voice and its send swings up and down, so the pedal only catches some hits: rhythmic reverb throws or fuzz bursts.
  • Unplug to get the BBD back. Pull both cables and the built in delay returns. Label the cables so it's quick.
Recommended approach

For recording into your DAW

  1. While writing, record the master OUTPUT (A) plus the MIDI (G4). You keep the Pērkons sound and can always record the parts again.
  2. For the final mix, use C: kick on its own output, the other three through the master with the delay and compressor. That gives most of the character and still frees the voice you most need to control.
  3. When you need every voice separate, use G1 if you want the built in effects on each track, or B if you will build the effects in the DAW.
Five minute checks

Confirm the open questions on your unit

  1. Output jack. Play a pattern, monitor the master OUTPUT, then plug a cable into OUT 1. Voice 1 should vanish from the master and turning its LEVEL knob should do nothing on the cable.
  2. Send jack and the dry sound. With voice 2 playing and FX SEND at zero, plug a cable into SEND 2 only. If voice 2 stays in the master, option G2 works. If it vanishes, the send jack also cuts the dry signal.
  3. Send tap point. With a cable in SEND 2 going to your interface, turn voice 2 LEVEL down. If the send signal also drops, the send is taken after LEVEL.
  4. Master send knob. With the BBD on a long feedback setting, turn MASTER SEND up and down and listen for whether it changes the amount going into the delay or the amount of delay coming back.
  5. External input. Feed a synth into MASTER RETURN at low volume and confirm it shows up on OUTPUT and responds to the compressor.
Tab 5 of 10

Modulation

The Pērkons has one LFO: a wobble that moves up and down on its own. The MOD menu decides which knobs it moves, on which voices, and by how much.

Big knob

How fast the wobble moves, slow to fast.

WAVE

The shape: sine (smooth swell), ramp, triangle, pulse (jumps between two values), double decay saw, saw, random (a new value each time).

MOD LVL

Master amount for the whole machine. At 0 nothing moves, whatever the MOD menu says.

Reading the grid

  • Each row is one voice. Row 1 is voice 1, row 4 is voice 4.
  • Steps 1 to 8 choose the knob: TUNE, DECAY, P1, P2, VCF (filter cutoff), DRIVE, FX (send), LVL (level). The labels are printed above the bottom row.
  • Steps 9 to 16 choose the amount: 10% up to 80%.
  • Brightest LED in a row is the knob you are editing now; it lights as soon as you press it. Dimmer LEDs are other knobs on that voice that already have the LFO on them.
  • One amount LED lights for the selected knob, showing its single setting (for example only 50%).

Try it

Click a knob button (1 to 8) in any row, then an amount (9 to 16). Or load an example.

Pick a knob, then an amount.

Step by step: voice 1 TUNE at 50%

  1. Press MOD to open the MOD menu.
  2. In row 1 (voice 1), press step 1 (TUNE). It lights brightest.
  3. In the same row, press step 13 (50%).
  4. Press MOD again to leave. Voice 1's pitch now slides with the LFO.

Turning modulation off and saving it

Turn one off

Select that knob in the row, then press step 9 (10%) twice. The first press sets 10%, the second turns it off.

Clear a voice

Hold CLEAR and tap that voice's tap key, the big square button at the right end of its row.

Remember

Save the kit

Modulation is stored in the KIT, not the pattern. Load another kit without saving and it is gone.


Three recipes

Breathing hats

Hi hat on voice 4, DECAY 30%, sine wave, slow speed. The hats open and close over several bars like a drummer's hand.

Filter sweep

Voice 2, VCF 60% with a slow triangle. Add DRIVE 20% on the same voice for grit that comes and goes.

Human feel

Random wave, fast speed, P1 or P2 at 20% on a percussion voice. Every hit is slightly different.

Start low (10% to 30%) and raise MOD LVL slowly; 80% on TUNE is extreme. A voice on its own OUTPUT ignores LEVEL and FX SEND, so LVL and FX modulation will not be heard there. TUNE, DECAY, P1, P2, VCF and DRIVE still work.

Tab 6 of 10

Kits, patterns, banks

Saving your sounds, switching banks, and loading and editing kits so they sound right every time.

Kits and patterns

Saving your sounds

A kit is the sound. A pattern is the rhythm. With KIT LINK on, a pattern also remembers which kit slot to load with it. It points to a slot number; it does not copy your knob settings into the pattern.

Saving your kit

The sound

Every voice knob and switch on all four voices (TUNE, DECAY, PARAM 1 and 2, CUTOFF, DRIVE, FX SEND, LEVEL, ALGO, MODE, VCF), the MOD menu settings, and the BBD time and feedback when KIT FX is on. Step locks are called kit parameter locks in the manual, so they appear to travel with the kit.

Saving your pattern

The rhythm

Steps, last step, divide and multiply, ratchets, probabilities, play direction, shuffle and groove. With KIT LINK on, it also stores the number of the kit that was active when you saved it.

Never saved

The master section

Master VOLUME, MASTER SEND, compressor THRSHLD and AMT, and the BBD's LFO RATE, MOD DEPTH and two switches. The BBD's TIME and FEEDBACK save only when KIT FX is on. There is no setting that saves the rest; note it on the Song sheet tab.

Why a saved pattern can come back with a different sound

!

Saving a kit to a new slot does not make it the active kit

Most likely cause
Load pattern 5 (brings kit 5)→Tweak knobs→Save kit to slot 20→Save pattern to slot 20
Kit 5 is still the active kit→Pattern 20 is linked to kit 5→Load pattern 20: old kit 5 sound

Your new sound is safe in kit slot 20, but the pattern points to the old kit. The fix is to load kit 20 before you save the pattern, so it becomes the active kit.

Second cause

POT CATCH is off

After a kit loads, the knobs on the panel do not move to match it. With POT CATCH off, touching any knob jumps that setting to wherever the knob physically sits, so the sound changes. Turn POT CATCH on (config menu, track 2, step 2): a knob then has no effect until you sweep it past the saved value.

Third cause

Manual override

Holding CLEAR and pressing KIT drops the kit and plays exactly what the panel knobs say. Load the kit again to get your saved sound back.

Fourth cause

Different bank or master settings

Slots are per bank, so slot 20 in bank 2 is a different kit. And the master volume, compressor and send are never saved, so they may simply be set differently.


The save order that works

  1. Tweak until the pattern sounds exactly right. Leave MOD, PATTERN and KIT menus closed while you tweak.
  2. Save the kit. Press KIT, hold REC and press an empty step, for example step 20 (dim steps already hold kits, dark ones are empty). REC flashes to confirm.
  3. Make it the active kit. Still in the KIT menu, press step 20 so it is the brightest LED. The sound should not change, because kit 20 is identical to what you hear. Press KIT to exit.
  4. Save the pattern. Press PATTERN, hold REC and press step 20. REC flashes. Pattern 20 is now linked to kit 20. Press PATTERN to exit.
  5. Test it. Load a different pattern, then load pattern 20 again (patterns switch at the end of the current bar; hold SHIFT for an instant switch). It should sound exactly as you left it. Do not touch any knob until you have listened.

Use matching numbers

Save kit 20 with pattern 20, kit 21 with pattern 21. You will always know which kit belongs to which pattern.

Editing a saved song later

Load pattern 20 (it brings kit 20), tweak, then save kit to 20 and pattern to 20 again, in that order. Overwriting the same slots keeps the link intact. Hold PATTERN and press REC for a quick save of the current pattern.

Recommended settings

KIT LINK on (track 2, step 1), POT CATCH on (track 2, step 2), KIT FX on (track 2, step 8) so your delay time and feedback are saved too. These are in the settings menu: hold SHIFT and press MOD.


What to save when KIT LINK is on

KIT LINK does not save anything for you. It only tells a pattern which kit slot to load with it. So what you save depends on what you changed.

Save only the pattern?

Yes, if you only changed the rhythm: steps, ratchets, probabilities, shuffle, groove, play direction. The pattern already points to its kit. If you also changed the sound, saving only the pattern keeps the link but the kit slot still holds the old sound.

Save only the kit?

Yes, if you only changed the sound and you save into the same kit slot the pattern already uses. Pattern 20 linked to kit 20, tweak, save kit 20: next time pattern 20 loads, it brings the new sound.

What you changedSave the kit?Save the pattern?
Only the sound (voice knobs, switches, MOD menu)Yes to the same slotNo
Only the rhythmNoYes
BothYes firstYes second
A new song in new slotsYes then load that kitYes last

When in doubt, save both: kit first, then pattern, into the same slot numbers. It takes seconds and always works.

Test on your unit

Does saving a pattern also save its kit?

The manual says "an active kit is saved together with the pattern." This guide reads that as a link to the kit slot, but it could also mean the pattern save writes the current sound into the kit too. Two minutes settles it:

  1. Load pattern 20 (it brings kit 20).
  2. Make an obvious change, such as voice 1 TUNE turned way up.
  3. Save only the pattern to slot 20 (hold PATTERN and press REC).
  4. Load a different pattern, then load pattern 20 again.
  5. High tune back: a pattern save also saves its kit. Old tune: a pattern save only stores the link, as the chart above assumes.

The manual is brief on this. The workflow above follows its description of KIT LINK ("an active kit is saved together with the pattern") and POT CATCH. If step 3 is not needed on your unit, it does no harm.

64 banks × 64 kits × 64 patterns

Banks

A bank is like a folder. Each bank holds its own 64 kits and 64 patterns, and there are 64 banks. The KIT and PATTERN menus only ever show the slots of the bank you are in, so to see another 64 kits and patterns you switch bank first.

Switching bank, then finding a kit or pattern

Hold PATTERN+press KIT→Bank menu (both LEDs lit)→Press the step for the bank→Press PATTERN or KIT→Pick a slot in that bank
  1. Open the bank menu: hold PATTERN and press KIT. Both LEDs light. The brightest step LED is the bank you are in.
  2. Pick a bank by pressing its step (the grid below shows which step is which number). The Pērkons loads the kit and pattern you last used in that bank.
  3. Go to kits or patterns: press KIT to see that bank's 64 kits, or PATTERN to see its 64 patterns. Dim LEDs are saved slots, dark ones are empty, the brightest is the one loaded.
  4. Move between kits and patterns of the same bank: press KIT or PATTERN to close one menu, then press the other. You stay in the bank until you change it in the bank menu.

Which step is which number

The same grid works for banks in the bank menu and for slots in the KIT and PATTERN menus. Row 1 holds 1 to 16, row 2 holds 17 to 32, row 3 holds 33 to 48, row 4 holds 49 to 64. Type a number to find its step.

Avoid live

Banks pause the music

Switching bank while the sequencer runs causes a short pause while it loads. For a gig, keep the whole set in one bank and switch patterns and kits instead.

It remembers

At power on, the Pērkons loads the last bank and the last kit and pattern you used in it. Each bank also remembers its own last kit and pattern.

Links stay inside a bank

With KIT LINK on, pattern 20 in bank 2 loads kit 20 of bank 2. Saving always goes into the bank you are in, so check the bank menu before saving.

Use banks as projects

One bank per album, client or live set. Leave bank 1 for factory kits and experiments.

On the SD card

Each bank is a numbered folder inside the BANKS folder. Kit packs are installed by copying a numbered folder there, and since firmware 1.3 a bank can have its own SAMPLES folder.

Extra sounds from Erica Synths

Kit packs

A kit pack is simply a bank folder. Installing one means copying that folder into the BANKS folder on the SD card, under a number you are not already using.

Example: a card with the four official packs

This layout is used as the example in the rest of this section. Yours may use other folder numbers; the bank is always the folder number plus one.

BankStep in the bank menuWhat is in it
1 (folder 00)Row 1, step 1Factory bank and your own saves
2 (folder 01)Row 1, step 2Kit Pack 1 by HRTL: 32 kits in rows 1 and 2, no patterns
3 (folder 02)Row 1, step 3Kit Pack 2 by HRTL, with samples: 32 kits in rows 3 and 4, no patterns
4 (folder 03)Row 1, step 4Kit Pack 3 by Pijus Džiugas Meižis: 59 kits and 59 patterns; the first 8 patterns are drone chords
5 (folder 04)Row 1, step 5Kit Pack 4 by Fat Frumos (Thunder Cats EP): 46 kits and 46 patterns, with samples

Packs 2 and 4 keep their samples inside their own bank folder (allowed since firmware 1.3), so they do not change the sounds in bank 1.


Changing bank, step by step

First

Stop the music

Press PLAY/STOP so the pattern is not playing. Changing bank while it plays causes a short gap while the new bank loads. Changing patterns or kits inside one bank while playing is fine.

  1. Press and hold PATTERN. PATTERN and KIT are the small buttons at the lower right, beside SYNC and MOD.
  2. While holding it, press KIT once. Both lights come on: you are in the bank menu.
  3. Let go of both. The step buttons now stand for banks. The brightest light is the bank you are in.
  4. Press the step for the bank you want, using the table above.
  5. Press KIT to see that bank's kits, or PATTERN to see its patterns, and press a step to load one.
  6. Press PLAY/STOP to start it.

Example, Kit Pack 4: stop the music, hold PATTERN and press KIT, press row 1 step 5, press PATTERN, press row 1 step 1, press PLAY/STOP. To get back to bank 1, do the same and press row 1 step 1 in the bank menu.


Settings the packs need

Hold SHIFT and press MOD to open settings, change these, then press SHIFT and MOD again to leave.

KIT LINK on

Row 2, step 1. Packs 3 and 4 need it so each pattern loads the kit it was made with.

Sample start on

Row 4, step 1. Packs 2 and 4 need it so PARAM 2 on voice 4, algorithm 3 moves the sample start (slicing).


Where to start in each bank

Stop the music before changing bank. Banks 2 and 3 have kits only, no patterns, so their PATTERN menu shows just one empty slot. Banks 4 and 5 have dozens of patterns.

Start here

Bank 5: Fat Frumos

Bank menu row 1 step 5, then PATTERN, pick a step, PLAY. Each group of eight steps is one track from the Thunder Cats EP, and each step in a group is a section of that track.

Experimental

Bank 4: Pijus Džiugas Meižis

Row 1 steps 1 to 8 are drones by design. Start with row 4 steps 9 to 14 ("play these"). Row 1 steps 9 to 16 and row 2 steps 1 to 8 are sequences meant to be chained.

Bank 3: Kit Pack 2

Kits only, and only in rows 3 and 4; rows 1 and 2 are empty slots. Left to right they go from punchy percussion to modulated drones.

Bank 2: Kit Pack 1

Kits only, in rows 1 and 2. The DRUM group is the clearest drum sound.

Bank 5 patternsSteps 1 to 8Steps 9 to 16
Row 1HCORECNT STOP
Row 2GNBMYBORSH.V
Row 3BONUSOMGSH
Bank 2 kitsSteps 1 to 8Steps 9 to 16
Row 1DRUMBONK
Row 2POLYSFX

For the kits only banks, program a quick beat first (for example voice 1 on steps 1, 5, 9 and 13), then switch kits while it plays. Without a pattern you only hear the voices that drone.

If something keeps droning

Two usual causes

A voice's DECAY is at maximum, which on the Pērkons means it keeps sounding even when stopped. Turn that voice's DECAY or LEVEL down (with POT CATCH on, sweep the knob until it catches), or load another kit. The delay FEEDBACK is high, so the repeats never die away. Set it around 2 or 3; it is not saved in kits, so it stays where you left it.


Installing another pack later

  1. Turn the Pērkons off and take out the SD card. Put it in the computer.
  2. Back up the whole card to a folder on the computer.
  3. Open BANKS on the card and note which numbers exist. Do not overwrite them.
  4. Unzip the pack. Find its numbered bank folder and rename it to a free number, always two digits (05, 06 and so on). Many packs arrive as 00 or 01, which would replace bank 1 or 2.
  5. If the pack has a SAMPLES folder, put it inside the renamed bank folder.
  6. Copy the bank folder into BANKS, eject the card safely, put it back with the gold contacts facing up, and turn on.
  7. The step to press in the bank menu is the folder number plus one: folder 05 is row 1 step 6, folder 16 is row 2 step 1.
If it sounds wrong

Samples not loading

If voice 4 in a sample pack plays the wrong sound, the Pērkons is not finding samples inside the bank folder. The fallback is a SAMPLES folder at the top of the card, but that changes the samples for every bank without its own.

Loading, editing and working like a pro

Recall and editing

The voice knobs are read by the Pērkons's computer, so a kit can store and restore them. The master section knobs appear to act on the sound directly, so where they point is the setting. That is why a kit can bring back your voices but not your master section.

Loading a kit so it sounds right

  1. Load the pattern (with KIT LINK on its kit comes too), or press KIT and pick the kit.
  2. Listen before touching anything. What you hear is the saved sound, whatever the knobs on the panel point to.
  3. Set the master section from your song sheet or photo.
  4. Only then start editing.

Why a knob needs a long turn before it works

That is POT CATCH working as designed. After a kit loads, each knob's saved value rarely matches where the physical knob points. With POT CATCH on, a knob is ignored until it passes the saved value, then it takes over smoothly with no jump. If the saved value is at the other end, that can take nearly a full turn.

Nudge and listen

Turn a little one way. If nothing changes, go back the other way. Once it passes the saved value you hear it take over.

Guess from the sound

A dark voice means CUTOFF is probably low, so start low and turn up. A short sound means DECAY is low.

Only grab what you change

Knobs you do not touch keep their saved values.

SituationPOT CATCHWhy
Building a kit from scratchOffA knob takes over the instant you touch it, so the panel matches the sound
Editing a saved kit or playing liveOnNo sudden jumps; grab a knob when you need it
Careful

Panel match trick for big rework

Hold CLEAR and press KIT. The Pērkons now plays exactly what the panel knobs say, so every knob is live. This replaces the loaded kit's sound with the panel's, so use it only when you are starting the sound over, then save to a kit.


How experienced owners work

Plan your slots

One bank per project or live set. Matching numbers: kit 20 with pattern 20.

Save in order, and often

Save kit, load that kit, save pattern. Do it whenever something sounds good, not only at the end.

A starting kit

Keep a neutral kit in slot 1 to build new sounds from.

Master section notes

Write down or photograph the master knobs for each song, since the kit cannot hold them. Many set the compressor once as glue and leave it.

KIT FX on

So the delay's time and feedback come back with every kit.

Step locks

Hold a step and turn a knob for a change on that step only, like an open hat on step 5. A locked step ignores the knob on that step.

Back up the SD card

It holds all your banks of kits and patterns. Copy it to your computer now and then.

Tab 7 of 10

Sync and MIDI

A map of the settings menu, syncing with a DAW or other gear, MIDI notes and CCs, loading your own samples, and updating the firmware.

Hold SHIFT and press MOD

Settings menu map

In the settings menu every step button is a setting. A lit LED means on. Press SHIFT and MOD again to leave. Settings are global: they stay the same whichever kit, pattern or bank you load.

12345678910111213141516
Row 1Clock internalClock MIDIClock analogIn PPQN 1In PPQN 2In PPQN 4In PPQN 24Out PPQN 1Out PPQN 2Out PPQN 4Out PPQN 24Trigger sensi­tivityMulti channel MIDI setupSingle channel MIDI setup
Row 2KIT LINKPOT CATCHAccentSmooth knob recVintage BBDTrig muteFilter switch slewKIT FXInvert oddsBBD syncMute soundTrack rotateVoice quantizer
Row 3MIDI single channelMIDI multi channelMIDI clock outClock out when stoppedMIDI thruSequencer outCC outVelocityCC filter
Row 4Sample start15 and 16 together: factory reset

Red outlines mark the three settings this guide recommends turning on for reliable saving. Row 3, step 9 (CC filter) and row 2, step 13 (voice quantizer) arrived with firmware 1.3.

What each setting does

Row 1: clock and pads

Steps 1 to 3 pick the clock source. 5 to 8 set pulses per quarter note for the analog CLOCK IN (MIDI clock is always 24). 9 to 12 set the CLOCK OUT rate. 14 to 16 open sub menus for drum pad sensitivity and the MIDI channels.

Row 2: saving

KIT LINK stores which kit goes with each pattern. POT CATCH makes a knob wait until it passes the saved value. KIT FX saves the delay TIME and FEEDBACK in each kit.

Row 2: playing

Accent allows accented steps. Smooth knob rec glides between recorded moves instead of stepping. Trig mute mutes with the tap keys alone. Mute sound silences long sounds too. Track rotate changes SHIFT and RESET into row rotation. Invert odds moves ODDS1 hits to the end of their cycle.

Row 2: sound

Vintage BBD makes the delay noisier and more like old analog units. BBD sync turns the TIME knob into tempo divisions. Filter switch slew changes how much click you hear when flipping the VCF switch. Voice quantizer keeps voice pitches on a chromatic scale.

Row 3: MIDI

Single or multi channel mode, MIDI clock out (and whether it keeps running when stopped), MIDI thru, sending the sequencer's notes, sending knob moves as CCs, recording velocity, and ignoring incoming CCs.

Row 4: samples and reset

Sample start makes PARAM 2 on voice 4, ALGO 3 move the sample start point instead of the attack, which works like slicing. Steps 15 and 16 together run a factory reset, so back up the SD card first.

Playing with other gear

Clock and sync

1

The Pērkons leads

Clock internal (row 1, step 1)→MIDI OUT+CLOCK OUT→DAW, synths, modular

Turn on MIDI clock out (row 3, step 3) for MIDI gear, and set the CLOCK OUT rate (row 1, steps 9 to 12) to match what your analog gear expects.

2

Your DAW leads

DAW sends MIDI clock→MIDI IN→Clock MIDI (row 1, step 2)

Press play in the DAW and the Pērkons follows its tempo. Recording the MIDI from the Pērkons at the same time lets you play the pattern back into it later.

3

Modular or analog gear leads

Clock pulses→CLOCK IN→Clock analog (row 1, step 3) and the matching PPQN
4

No sync possible

Playing along with a band or a record: hold SHIFT and RESET, use tap key 2 for tap tempo, tap keys 3 and 4 to nudge, and tap key 1 to restart the clock on the downbeat.

Notes and controllers

MIDI

Single channel mode

One MIDI channel plays the whole machine. Notes C, C sharp, D and D sharp trigger voices 1 to 4. Set the channel in row 1, step 16.

Multi channel mode

Each voice gets its own channel (set in row 1, step 15). Notes then play the voice at different pitches, and you can record them into the sequencer: hold a step and send a note, or play live while recording.

What MIDI OUT sends

Trigger notes and clock. With sequencer out on (row 3, step 6) it sends everything the internal sequencer plays; with CC out on (row 3, step 7) it sends your knob moves too.

CC numbers in single channel mode

ControlVoice 1Voice 2Voice 3Voice 4
TUNE708192103
DECAY718293104
PARAM 1728394105
PARAM 2738495106
CUTOFF748596107
DRIVE758697108
FX SEND768798109
LEVEL778899110
ALGO switch7889100111
MODE switch7990101112
VCF switch8091102113

In multi channel mode every voice uses the voice 1 numbers on its own channel. To change the numbers, edit SYSTEM/single-midi-cc.json on the SD card in a text editor, save it, and put the card back.

Voice 4, ALGO 3

Loading your own samples

Three WAV files: 1.wav 2.wav 3.wav→SAMPLES folder→card root (all banks) or inside a bank folder (that bank only)→MODE switch picks 1, 2 or 3
  1. Prepare three sounds as WAV, mono, 16 bit, 48 kHz. All three together must be no bigger than 256 KB, which is about 2.7 seconds of audio in total.
  2. Name them exactly 1.wav, 2.wav and 3.wav.
  3. Back up the card first. Erica Synths does not offer the factory hat samples as a separate download.
  4. Make a folder named SAMPLES and put the three files in it. At the top of the card it applies to every bank; inside a bank folder (for example BANKS/05/SAMPLES) it applies to that bank only, since firmware 1.3.
  5. Put the card back and power on. Choose voice 4, ALGO 3 and pick the sample with the MODE switch.

To go back to the factory samples, delete the SAMPLES folders you made and power on again. Any audio editor that exports WAV can convert a file; with the free SoX tool: sox in.wav -c 1 -r 48000 -b 16 1.wav.

Keeping it current

Updating the firmware

  1. Download the latest firmware from the Erica Synths product page and back up the whole SD card.
  2. Power off and take out the card. Copy the firmware file to the top level of the card.
  3. Put the card back, gold contacts facing up as shown on the panel.
  4. Hold all four tap keys while you switch on. Let go once row 1 starts to light.
  5. The rows fill in turn (1, then 3, then 2, then 4). When the last row is lit the Pērkons starts normally with the new firmware.
Care

Power and handling

Use only the 12 volt, 1 amp, center positive adapter supplied with the unit; another adapter can damage it permanently. Keep it away from liquids and damp rooms, and after cold transport let it reach room temperature for an hour before switching on.

Tab 8 of 10

Song sheet

A fill in sheet for every song's settings, so a track you made weeks ago comes back exactly as you left it.

What it is

An interactive table that works right here in your browser. Each row is one song: the bank, kit and pattern it uses, the tempo, and where every master section knob was set.

Why it helps

On the Pērkons, kits and patterns are just numbered steps on the panel, and the master section (volume, master send, compressor and delay settings) is never saved at all. The sheet puts the whole song in one place, so you can see at a glance how it is built and set the knobs back before you press play.

How to use it

Press Add a song and type into the boxes. Knob positions use the 0 to 10 scale printed on the panel. Press × at the end of a row to remove it.

Bank 2+Kit 20+Pattern 20+Tempo 124+Master knobs→Your song, back exactly as you left it

Everything you type is kept in this browser on this device only, so it stays on the computer or tablet you use beside the Pērkons.

SongBankKitPatternTempoVolumeMaster sendComp thrshldComp amtBBD timeBBD fdbkBBD LFO rateBBD mod depthNotes
Tab 9 of 10

Learn more

People, videos, the community, kits to study, and gear that pairs well.

Learning and lessons

People to check out

Offers coaching

Dave Mech

Electronic artist in Utrecht, Netherlands, and maker of the most thorough Pērkons video: patterns, kits, manual mode, drones, building a groove, a known bug and live tips. His site lists coaching and lessons (online, mind the time difference).

Pērkons deep dive video · Coaching and lessons · Audio Deep Dive newsletter

Live performer

Mateo Murphy

Long running Montreal techno artist who performs live with the Pērkons. No lessons are listed publicly, but the live videos are worth studying.

The Pērkons in a live setting

Kit designer

HRTL

Designed the official Erica Synths kit packs, so knows the sound engine deeply. Load the kits and take them apart to learn. No public contact found.

Kit Pack 1 · Sound Pack 2 demo

Manufacturer

Erica Synths

Their support answers routing questions directly, and can point you toward teachers. The overview video is presented by Leo, one of their in house artists.

Official overview video · Support pages

Community

Elektronauts thread

Over 1,400 posts from owners. A good place to ask questions and to find owners who offer lessons.

Pērkons owner thread

Study material

Kits to take apart

Expert made kits are a fast way to learn how sounds are built.

Linear Phase (64 kits, 64 patterns, €60) · Another Machines (16 kits, €18)

On Amazon

Gear that pairs well

A short list of Erica Synths gear that works naturally alongside the Pērkons.

The drum machine

Erica Synths Pērkons HD‑01

The four voice drum synthesizer this guide is about, in black.

See it on Amazon

Effects

Erica Synths Echolocator

A stereo delay unit. Patch it into the MASTER SEND and RETURN jacks for a second delay on the whole kit, using one input and one output since the Pērkons jacks are mono. The Audio routing tab shows the cabling.

See it on Amazon

Bass

Erica Synths Bassline DB‑01

A desktop bassline synthesizer with its own sequencer. Sync it to the Pērkons over MIDI clock for drums and bass that lock together.

See it on Amazon

Synth

Erica Synths Bullfrog

A small semi modular analog synthesizer designed for learning synthesis. A hands on companion voice for melodies, leads and sound effects.

See it on Amazon

As an Amazon Associate I earn from qualifying purchases. Your price stays the same. Affiliate disclosure

Tab 10 of 10

About this guide

Who wrote it, how to get in touch, and the fine print.

Free and independent

About

This is a free, independent guide to the Erica Synths Pērkons HD‑01, written to make the machine easier to learn. It is published by Sonic Discovery Studio, a mixing and mastering studio in Sarasota, Florida. It is built from the official 1.3 manual, answers from Erica Synths support, published reviews and the experience of owners, and is written in plain language with diagrams.

Found a mistake, or something that works differently on your unit? Corrections are always welcome.

Get in touch

Contact

Email

contact@sonicdiscoverystudio.com

Questions, corrections and feedback about this guide.

Sonic Discovery Studio

Sarasota, Florida

Contact page · Studio home

Pērkons support

For repairs, warranty and firmware, contact the manufacturer through the Erica Synths support section.

Please read

Disclaimer

Your information

Privacy

Transparency

Affiliate disclosure

Last updated 5 November 2026.

Sources